The game uses remote control symbols to facilitate learning. There are both competitive and cooperative versions for grades 1–5 and for grades 6–9. The two age groups have separate sets of cards. During the game players read brief case studies adapted from the impulsive behavior of real kids. Players then practice one of the three essential skills: They STOP and say what they would do instead, or they REWIND and tell about a similar impulse that they had and learned from, or they FAST FORWARD and describe the possible negative consequences of the impulse. All players practice all three skills during the course of the game. In addition to practicing the three skills, players practice planning ahead and social skills as well as exercising frustration tolerance. Playing time: Flexible–from 25 minutes to 50 minutes.
Grades 1–9 (two sets of cards: grades 1–5 and 6–9) Learning Objectives - Players: 1. learn to profit from previous mistakes; 2. learn to anticipate consequences; 3. learn to stop and think before acting; 4. learn to strategize and plan ahead; 5. learn to do a better job handling frustrations; 6. work together cooperatively; 7. improve problem solving skills; 8. learn the value of impulse control.